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Thoughts about the malmsturm layout

I like to work with concepts. Happy with dogmas. Also Malmsturm is subject to some dogmas. Both the way the language is spoken and the sources of inspiration and how we use them. Not everything that is cool finds its way into the book: it also has to satisfy the paradigms underlying the project. This is often uncomfortable, but it really helps to create a stringent product. The first version of Malmsturm was very special. This is certified by some reviews, votes at booths as well as praise and facial hair strokes in forums and e-mails. It goes without saying that we and the game are undergoing...

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